Players work to gain a monopoly over an economic market. Gavitt in 1903, the game was designed (as the rulebook says), to reproduce the “excitement and confusion generally witnessed in stock and grain” exchanges. Pitt (originally Gavitt’s Stock Exchange) was made during economic panics, railroad failures, speculation and anti-monopoly movements. Many of the games in circulation today are more than a century old. By the mid-1930s, orders for the game had become so extensive that employees of Parker Brothers stared piling the order forms in laundry baskets. Its original message that all should benefit from wealth was transformed to its current version - where you crush opponents by accumulating wealth - by its second developer, an unemployed heating engineer named Charles Darrow. Monopoly didn’t become a hit until the Depression. Originally called The Landlord’s Game, it celebrated the teachings of the anti-monopolist Henry George whose widely read book, Progress and Poverty, published in 1879, argued that governments did not have a right to tax labour. Progressive writer Elizabeth Magie Phillips created Monopoly in 1904 to teach players about the dangers of wealth concentration. manufacturers created games, they built them to market to parents: to teach as well as to entertain. But the way they are played today may not be teaching the lessons their designers hoped to share.Īt the start of the 20th century, children were part of the regular workforce.
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